Capcom: Resident Evil 2

Capcom: Resident Evil 2

I have fond memories of playing the original Resident Evil 2 in my dorm room at the University of Kansas back in 1998 and thinking the CGI cutscenes looked incredibly realistic. (Oh, 1998 Daemon, you had so much to learn!) Another great gaming recollection of mine is playing the 2002 remake of the first Resident Evil on GameCube with its beautifully updated visuals, completely new areas to explore, and terrifying new enemies. Now, in 2019, Capcom has given me a new experience I’ll remember for a long time: this ground-up remake of Resident Evil 2 is a very fun, very creepy adventure thanks to its completely new and modern graphics, controls, and some smart quality-of-life improvements. The two playable characters’ stories aren’t as different as I’d hoped, but I enjoyed nearly every gory minute of my return to Leon Kennedy and Claire Redfield’s shoes.


I hadn’t played the original Resident Evil 2 since its release 20 years ago and only remembered the broadest of strokes: I knew it largely took place in a police station, the Lickers were introduced, and the giant spiders in the sewers were a nightmare. If a similar amount of time has passed for you, or if you’ve never played it, it might not be apparent what an enormous improvement this remake is unless you look at it side-by-side with the original. That’s because instead of the usual remastering treatment where we see upgraded resolution and textures hung over an old game’s skeleton, here Capcom started from scratch and remade the whole thing using the RE Engine, which is the tech that powered Resident Evil 7.


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